![]() ![]() ![]() If the interval between the notes played is augmented or diminished it is played on a different channel, so that you areĪlerted to possible pitch spelling errors (e.g. With the sustain pedal pressed chords are generated (the Alt key can be used for this too). Usually, playing notes adds or edits the score (like hitting note names at the pc-keyboard). The MIDI keyboard too can be customized to perform different actions. Ins inserts a note in a chord whether the cursor is on (green) or after (blue) a note, a double Del, Del removes it. The arrow keys move the cursor around, the period key adds a dot while Alt-a-g add notes to the chord at the cursor. (If you use the numeric keypad you can use Shift-KP 0-6 for this). When the cursor is green the keys 0-6 change the duration of the note, while Shift-0 6 insert a note before the cursor. To insert a note before a note at the cursor use a double strike A,A-G,G. When the cursor is moved on to a note (with the arrow key right or mouse) the cursor turns green and then a-g edits the note name. Likewise, Shift with a number key edits the duration. There are keypresses (+/-, and plus/minus on the numeric keypad) to set sharp/flat/double-sharp/double-flat for the next entered note and to sharpen or flatten. If the duration of the next note is the same you can simply type the note name, it will use the last entered duration. Pressing key "a" will append the nearest A. When the cursor is appending (blue) pressing key "0" will insert a note at the cursor. The default setup means that keys a-g represent the note names and 0-6 the different durations (whole note, half note etc). Most people will start with playing around with Denemo via the pc keyboard. ly file by generating a MIDI file using the standard language definitions.Table of Contents Introduction Dependencies Optional Helper Programs Installing Denemo from Source Code Getting Started Some Common Keyboard Shortcuts Some Common Mouse Shortcuts Some Common Uses of MIDI in Overall View of Denemo General Concepts The Denemo Input Window The Main Menubar File Edit View Input More Playback Help Toolbar Playback Controls Midi In Controls Object Menu Score Adding Markings Music Snippets The Print View Window The Score Layouts Window A Survey of the Input Methods Playing Notes into Denemo - MIDI Transcribing from Facsimile or Hand-written Score Playing Notes into Denemo - Audio (Souncard Mic Input) Score Setup Adding Key/Mouse Shortcuts More Commands Adding More Features Adding Your Own Features An even easier way Writing Scheme Scripts Variables Defined in Scheme Functions Callable from Scheme Denemo Directives The Directive Fields Directive Edit Scripts Introduction Initialization Scripts Edit Scripts LilyPond Editing Introduction Using the LilyPond Window Detail Using the Denemo From the PC keyboard Note Entry Chord Entry Inserting LilyPond Directives Publishing Advanced Features Musical Score that Do Things! Piano Staffs, Orchestral Scores etc Single Staff Polyphony Entering Vocal Music Entering Figured Bass Entering Chord Symbols What Happens at Startup Denemo Command Line Options If you define your own input language, you could get correct playback from the same. ly input file create something that looks like a "B sharp" in the score. It's should be fairly obvious how to change that to make "b" in the. For example, the definition of English note names in that file contains. If you are creating a short musical example the simplest way would be just to enter the "B sharp" using the conventions of your chosen input language.Īlternatively, you could define a new language (or edit an existing one) in the file define-note-names.scm. ![]() Presumably the only reason you want to do this is to reproduce exactly what was in some 17th century source, not for performance - either by computers or modern humans. Since playback is very low in Lilypond's priorities, the easiest way to do this is to actually create a "B sharp" in the score where you would conventionally see a "B natural". ![]()
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